In the style of the great Scenario generator in the Rogue Trader Rulebook (all hail the scenario generator!) as well as the smaller one in the siege book and the fabulously complex one in the unpublished Confrontation rules, I thought I'd chuck out a bunch of plot ideas. The main idea behind these is that, should any of my gaming buddies
So, without further ado, onto the plot table!
1. Bank Job
You thought you and the boys would get away with it. It was only a simple cred-heist. There was only a couple of guards and the customers didn't make any trouble. But someone set off an alarm. The Arbites are on their way, you can here the sirens coming. Time to get to the getaway car and get out of here!
2. Timetravel is impossible
You were called to the test department along with your squad by the big scary Mecahnicus Adept. Him and a couple of technicians were busy fiddling with some equipment they had found. They told you to stand still then ZAPP!!!
Now you are standing in the middle of nowhere. Weird plants and rocky outcrops surround you. There are some weird hairy guys shouting at you and waving clubs. And is that something roaring?
3. Those aren't easter eggs!
While exploring a newly discovered moon a exploration team discovered big pustules growing out of the ground. When they approached one of the building sized blobs, it burst open and 4 angry xenos destroyed the majority of the team. A single survivor reported the position of the 'eggs' before the contact went dead. There are more of these things. They need to be destroyed. You and your team have been given the job. Good luck!
4. The Assassination of Dr. Peppard
You and your gang never thought of yourselves as the religious type but when the Fabulous Dr, Georgious Peppard appeared in your hive and started to tell you all about the Gods of the Obverse Angle it made total sense to your dull and violent lives. So much so that you and your gang volunteered to be the good Doctors bodyguards. But now someone wants to do Dr. Peppard harm. You've heard that some mysterious figures have been asking about him and his whereabouts. You need to make sure he is safe as he goes from the bank to the church. It's along walk and your sure you can see something moving in the shadows.
5. Taking back the town
These bullying mercenaries have been lording it over the town for far too long. They smashed up Derwents bar the other day and swagger around the place scaring all the respectful folk. It's time something was done! We've had enough. Tell the boys from the brotherhood to dig out their weapons and we'll go teach em a lesson and kick em out of town, who care if they've got powered armour! We'll show em who's boss!
This war has been dragging on for ages. Every time we seem to be getting anywhere the Orks bring on more dreadnoughts. No matter how many get destroyed there are always more stomping onto the next battlefield. But we think we've found where they are making them. You and your team have been given the job of destroying the Dredd factory and any Dreads that are in the area.