The first of the forces needed for this game are the Keeler Malters, 16 blokes who spend their life making booze. They are described as being armed with slings, clubs and shields.
Let's go back to a couple of companies we've visited before. First of all Crusader do slinger in their irish range
Or this guy who is at least portly but I think it's down to personal choice really as finding the exact figure to suit the description may be a bit difficult. So lets move on.
The scenario requires the monster of Loch Lorm to be part of the game. He is a water born beastie who looks like a cross between a dragon and a turtle and my first though was to go for the either of these from Thunderchild miniatures
On to the other force for the Loch Lorm scenario, Donalbane and The Clan McCoughlagan.
Prince Donalbane is the potential heir to the kingdom and wears full plate armour and carries a two handed sword. How about one of these from Forlorn Hope
Crusader (Jean de Moray)( the wizard character may useful later ;) )
I'm really tempted to use this guy from Claymore Castings though. I know he doesn't really fill the brief but he's such a cool command figure and that would leave me open to use some of their other figures for the McCoughlagans.
And the guy on the far right of this pack is crying out to be a character of some sort. The other guys would come in handy in Act 3.
They've also got unarmoured troops that could be used for the mass of clans men (of any of the clans)
Another more tartan approach may be the Highlanders from Warlord games. The odd firearm may need removing but you have the right sort of charging rabble.
Andy Hoare has also pointed out that Reaper do a range of highlanders that'd fit really well for clansmen of various types.
Or this one from gripping beast.
Now my laptop has gone and died on me so the next instalment may be a little slow in coming but stay tuned, I've got plenty of late night baby feeds ahead of me!